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Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. Source PFU About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill.You can use this skill to cause an opponent to become shaken for a number of rounds.This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened.20 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1d4 rounds and panicked thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the cowering and panicked conditions, but the target is still shaken, even if it has the stalwart ability.Does the shaken condition from effects like Intimidate count as “an effect with the fear descriptor” for the purpose of blocking spells with emotion components? It should say “fear effect,” and for most descriptors, these wordings are sometimes used interchangeably.Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Action Demoralizing an opponent is a standard action. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check.After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.

Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.

If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.

Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.

With sufficient ranks in Intimidate, you earn the following.

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